![]() ![]() The exploration, getting to grips with each character, hunting down weapons, grinding for cash, seeing what your magic weapons can do, and working out what the hell to do next is enough to head scratch anyone into alopecia. ![]() Don't let the YouTube playthroughs fool you. As you progress deeper into the game, there are rooms that allow you to switch between different beasties to help clear whatever obstacles are thrown at you next. The mouse can climb specially patterned walls, merman can swim up and down and around the screen, lion has good reach with the sword and can smash like Hulk, and I'm sure you'll never guess what the bird can do. Therefore, in addition to getting access to new equipment to buy you acquire new abilities that unlock different levels. From dragon you become an anthropomorphised mouse, from a mouse a merman (or, officially, "Piranha Man"), from merman into a lion, and from a lion into a bird. Following your defeat of a dragon boss, you are cursed again and assume another form. As you kill more enemies, accumulate more cash, upgrade your gear, and progress further into the game you get a nice treat. Matters aren't helped by your being relatively slow and awkward - at least at first. No curling up into a ball and barrelling through here. Most enemies appear fairly harmless, but a combination of funny attack patterns, occasional dodgy baddy placement, and a propensity to knock your energy bar into the middle of next week can catch you unawares. It is a very strategic platformer where you have to think seriously about your next move. All the while battling to other evil dragons to liberate all the lands from their scaly grasps.ĭragon's Trap, despite its cutesy countenance is nothing of the sort when it comes to gameplay. You escape the castle and your quest begins to lift the curse, change you back into, well, Wonder Boy again. he curses you, transforming you from a super deformed swashbuckling warrior into a dragon. Picking up just prior to the final boss battle in Wonder Boy in Monster Land, you find your way to the room of your nemesis, slay him and. Not to be confused with the light arcade jaunt Wonder Boy III: Monster Lair, Dragon's Trap immediately casts you into said trap. Nevertheless, the broad consensus among professional reviewers of the day placed Dragon's Trap the nearest the Master System had to a Super Mario game in terms of depth, making it easily one of the best games the machine had to offer. Published in 1989 for the Master System and subsequently appearing on the Game Gear, the PC Engine (under a different name) and getting a latter day reskin for the Switch, PS4, and XBox One in 2017, in the pantheon of Sega-sourced mascots the Wonder Boy series of games have tended to get outshone by a certain other character. Which is an interesting happenstance, because there are a number of mechanics it shares with another game picking up where its predecessor left off: Wonder Boy III: The Dragon's Trap. In the annals of video gaming, how many titles put you right at the end of the prequel game? A handful to be sure, and the only one parading the stage during our passage through games old and new is Super Metroid. ![]()
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